Edit: It seems that the C2 default eyes (I think it was C2) were deleted from Mediafire. I reuploaded them, so hopefully things will work right now. If any other files happen to get deleted, please let me know so that I can try to get things fixed.
This is what happens when I procrastinate on studying for finals...
The Sims Medieval eyes for The Sims 3, as defaults. The contact versions can be found here.
I honestly am not sure if anyone else has does this yet or not (probably has). I don't keep up with that many TS3 sites. But maybe something will still be useful to someone.
There are eight variations/versions... because I wasn't happy with the original texture. I prefer bigger eyes and the original texture was really small and looks slightly misshapen in TS3 at that size. The original texture was also really dark, so you can't really make pale eyes. And I found the TSM face overlays/eye whites while I was looking for the eyes.
So there are different combinations of eye size, lightness/darkness of the eye, and eye whites. I'm not really a fan of TSM eye whites, but I figured why not since I already had them. Maybe someone will like them.
**Note** - I was trying aWT's HQ mod when I was testing these eyes. The textures are the normal size and all, so the mod isn't needed. But the eyes look higher quality than they are in a game without the mod. If you want to see a screenshot of the eyes without the mod in my game, you can see one here.
The A1 version uses the exact eye texture from TSM files. I didn't change anything about the texture. It uses EA's TS3 eye whites.
The A2 defaults are the same size/texture as the A1 eyes and they use EA's TSM eye whites.
The B1 defaults use the same texture, but resized so that the eyes are a little bigger (but still smaller than the EA TS3 defaults). They use TS3 eye whites.
The B2 defaults are the same size/texture as B1. They use TSM's eye whites.
The C1 defaults are the same size as the A1/A2 eyes, but the texture is lightened so that you can make paler eyes (the original texture was really dark). They use TS3 eye whites.
The C2 defaults use the same texture as C1 and uses TSM eye whites
The D1 defaults use a texture as light as the C1 and C2 defaults, but they are as large as the B1 and B2 defaults. They use the TS3 eye whites.
The D2 defaults use the same texture as the D1 defaults. They use TSM eye whites.
This is just to show the difference in the lightness/darkness of the A/B and C/D eyes. These are CAS examples of the B1 and D1 eyes.
The first color is pure white. The second color is dark grey (when you click the icon to make a custom eye color, the bottom left color on the screen with preset colors). The other colors are the EA's preset colors, the ones available before you save any custom colors.
D1 is on the left. B1 on the right.
If there are any problems, let me know. With all the files I made for defaults and contacts, there probably is something wrong somewhere or another...